Description
In fighting games, a 'frame' refers to the smallest unit of time that the game can process, usually measured in 1/60th of a second. This measurement is crucial for understanding the timing and execution of moves, as well as the interaction between characters. The concept of frames helps players analyze the effectiveness and speed of their attacks and defenses. By knowing the frame data of different moves, players can optimize their strategies, improve their combos, and better anticipate their opponent's actions. Essentially, mastering frame data can give players a significant advantage in high-level gameplay.
Examples
- In 'Street Fighter V', Ryu's light punch has a startup of 3 frames, meaning it takes 3/60th of a second to hit the opponent. This makes it a very fast and reliable move in close combat.
- In 'Tekken 7', a move like Kazuya's Electric Wind God Fist is known for its execution speed. Mastering the frame timing of this move can lead to devastating combos, making it a cornerstone of Kazuya’s gameplay.
Additional Information
- Frame data is often shared and discussed within the fighting game community to help players improve their skills.
- Certain moves can have different frame advantages or disadvantages, affecting whether a player can continue attacking or needs to defend.