Description
A Frame Trap is a strategic maneuver used in fighting games to create an opening for attacking the opponent. It involves deliberately executing a sequence of moves with slight timing gaps, tricking the opponent into thinking they have a chance to counterattack. When the opponent takes the bait and attempts a move, they get hit by the follow-up attack because the initial gap was not large enough for their move to successfully interrupt. This tactic leverages the game's frame data, which refers to the timing of each move, to catch opponents off guard and capitalize on their defensive habits. By mastering Frame Traps, players can increase their offensive pressure and force opponents into making costly mistakes.
Examples
- In Street Fighter V, Ryu can use a Frame Trap by performing a crouching medium punch followed by a standing light punch. The slight delay between the two moves can bait the opponent into pressing a button, only to be hit by Ryu’s follow-up attack.
- In Tekken 7, Kazuya can execute a Frame Trap with his down forward 1, which is a quick jab, followed by a down forward 2. If the opponent tries to retaliate after the first hit, they will often get caught by the second, more powerful attack.
Additional Information
- Frame Traps are particularly effective against defensive players who frequently use quick moves to interrupt their opponent's offense.
- They require precise timing and a good understanding of both your character's moves and the opponent's tendencies.