Description
Frame data is essential for understanding the mechanics of fighting games. It provides players with precise information about how long each move takes to start, how long it remains active, and how long it takes to recover. This information helps players make informed decisions about when to attack, defend, or counterattack. By knowing the frame data, players can optimize their strategies and improve their gameplay. For example, if a move has a long recovery time, it might be risky to use it frequently. Conversely, a move with quick startup frames might be ideal for interrupting an opponent's attack. Frame data is often shared within the fighting game community through guides, forums, and databases, making it a valuable resource for both beginners and seasoned players.
Examples
- In 'Street Fighter V,' Ryu's standing medium punch has a startup of 5 frames, active for 2 frames, and recovers in 12 frames. This means it's relatively quick to initiate but requires precise timing to avoid being punished.
- In 'Tekken 7,' Kazuya's Electric Wind God Fist has a startup of 14 frames, making it one of the fastest and most powerful moves if executed correctly. Knowing this allows players to capitalize on its speed and power.
Additional Information
- Frame data can be divided into three main components: startup frames, active frames, and recovery frames.
- Many professional players study frame data extensively to gain a competitive edge in tournaments.