Frame

A single unit of time in a fighting game, usually measured in fractions of a second, that determines the animation and action sequences of characters.

Description

In the context of fighting games, a 'frame' is the smallest unit of time used to measure the animations and actions of characters. Most fighting games run at 60 frames per second, meaning each frame is approximately 1/60th of a second. Frames are crucial for understanding the timing of moves, combos, and counters. By counting frames, players can determine how long it takes for a move to start (startup frames), how long it is active (active frames), and how long it takes to recover (recovery frames). This knowledge allows players to optimize their strategies, ensuring they land hits while avoiding or minimizing their vulnerabilities.

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Additional Information

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