Description
In the fighting games industry, a flowchart refers to a predetermined series of actions or moves that a player plans to execute in response to certain situations in a match. This concept borrows from traditional flowcharts used in programming and decision-making, where each step leads to the next based on certain conditions. A flowchart in fighting games might include a combination of attacks, defensive moves, and special techniques that are designed to maximize efficiency and effectiveness. The goal of a flowchart is to streamline decision-making during high-pressure moments in a match, allowing players to react swiftly and predictably to their opponent’s actions. While this can be an effective strategy, it can also become predictable if overused, leading to counter-strategies by savvy opponents.
Examples
- In 'Street Fighter V,' a player might use a flowchart involving Ryu that starts with a Hadouken (fireball) from a distance, then follows up with a Shoryuken (uppercut) if the opponent jumps over the fireball. If the opponent blocks, the player might then proceed with a grab to break the defense.
- In 'Mortal Kombat 11,' a Scorpion player might begin a flowchart with a teleport punch to close the distance, followed by a spear move to pull the opponent closer, and then finish with a combo of high-damage attacks. This sequence is designed to be effective against opponents who try to keep their distance.
Additional Information
- Flowcharts are useful for beginners to develop a structured approach to the game.
- Advanced players often modify their flowcharts based on their opponent’s playstyle to avoid predictability.