Description
In the context of fighting games, 'floaty' refers to the feeling or characteristic of a game or character where jumps and aerial maneuvers have a prolonged, slower descent. The term is often used to describe the physics of a game, indicating how gravity affects characters during their time in the air. A floaty character will typically feel as if they are gliding or hovering, leading to a different tactical approach compared to games or characters with faster, more grounded physics. This can impact the pacing of a match, the timing of aerial attacks, and how players approach movement and strategy. Floaty mechanics can either be a design choice to create a unique gameplay experience or a byproduct of the game's physics engine.
Examples
- Super Smash Bros. Series: Characters like Jigglypuff and Peach are considered floaty due to their slow descent and extended air time, allowing for unique aerial strategies and recovery options.
- Dragon Ball FighterZ: Characters such as Frieza exhibit floaty characteristics, staying in the air longer and enabling complex aerial combos and zoning tactics.
Additional Information
- Players often have mixed feelings about floaty mechanics; some enjoy the unique aerial strategies, while others prefer more grounded, fast-paced action.
- Designers may choose floaty mechanics to differentiate characters' playstyles, balancing the roster by offering diverse options for players.