Description
In the context of fighting games, a 'Finish' is a special move or sequence that players use to end a match in a particularly spectacular or definitive manner. These moves are often designed to add a sense of climax to the fight, providing a satisfying conclusion for both the players and the audience. Finishes can range from simple, powerful strikes to elaborate, visually stunning combos that showcase the player's skill and mastery of the game's mechanics. They also often carry a sense of finality, ensuring that the defeated character is left with no chance of recovery. This mechanic not only enhances the entertainment value of the game but also adds an additional layer of strategy, as players must decide the best moment to execute their finishing move.
Examples
- Mortal Kombat's 'Fatalities': These are gruesome and elaborate finishing moves that players can execute after winning a match. Each character has unique Fatalities, such as Sub-Zero's spine-rip or Scorpion's fire breath, which require specific button combinations to perform.
- Street Fighter's 'Super Combos': In this series, players can use their accumulated Super Meter to unleash powerful moves that can turn the tide of battle or seal a victory. For example, Ryu's Shinku Hadoken is a massive energy blast that can deal substantial damage to an opponent.
Additional Information
- Finishing moves often require precise inputs, adding an element of skill and timing.
- In competitive play, the use of finishes can be a psychological tactic to demoralize opponents.