Description
In fighting games, 'Falling Speed' refers to how quickly a character falls back to the ground after being launched into the air. This mechanic is crucial as it can influence a player's defensive and offensive strategies. Characters with faster falling speeds can return to the ground quickly, which allows them to recover faster and potentially avoid follow-up attacks. Conversely, characters with slower falling speeds may be more vulnerable to air juggles and combos but might have more time to adjust their positioning while airborne. Understanding and mastering a character's falling speed is essential for effective gameplay, as it impacts how players manage air-to-ground transitions, escape from enemy attacks, or set up their own aerial assaults.
Examples
- In Super Smash Bros. Ultimate, Fox McCloud has a high falling speed, making him quick to land and difficult to juggle, but also more susceptible to grounded attacks immediately upon landing.
- In Street Fighter V, characters like Zangief have a slower falling speed, giving opponents a larger window to execute aerial combos, but allowing Zangief players to time their defensive moves more precisely while descending.
Additional Information
- Falling speed can also affect how effective certain moves are, especially those that rely on timing and positioning.
- Some games allow players to influence their character's falling speed through specific inputs or abilities, adding another layer of strategy.