Description
In fighting games, an EX Move is a powered-up version of a character's special move, activated by using a portion of the character's special meter, often referred to as the 'EX Gauge' or 'Meter'. These moves typically offer increased damage, added invincibility, faster startup times, or additional effects that are not present in the regular versions of the moves. The strategic use of EX Moves can be critical in high-level play, as they provide players with the ability to turn the tide of battle or secure a victory. They are a staple in many modern fighting games, adding an extra layer of depth and excitement to the gameplay.
Examples
- In 'Street Fighter V', Ryu can execute an EX Hadouken by performing the regular Hadouken motion and pressing two punch buttons instead of one. This results in a faster and more powerful projectile that hits twice.
- In 'Tekken 7', Akuma can use EX moves by consuming meter, such as the EX Shoryuken, which has enhanced invincibility frames and deals more damage compared to the standard Shoryuken.
Additional Information
- EX Moves often require precise timing and meter management, making them a key element in competitive play.
- These moves can vary greatly between games and characters, offering a wide range of strategic options for players.