Description
In the context of fighting games, an empty jump is a strategic move that involves jumping towards an opponent and landing without performing any aerial attacks. This technique is often used to bait an opponent into reacting prematurely, allowing for a follow-up attack or grab once the player lands. The empty jump can be a powerful tool in mind games, as it creates uncertainty for the opponent, making it difficult for them to predict the player's next move. By landing safely and quickly transitioning into an attack or defensive maneuver, the player can exploit openings in the opponent's defense. This tactic can be particularly effective against opponents who frequently rely on anti-air attacks, as it can cause them to mistime their response.
Examples
- In Street Fighter V, a player might use an empty jump to bait an opponent's Dragon Punch (Shoryuken), causing the opponent to whiff their attack and leaving them open for a counterattack.
- In Super Smash Bros. Ultimate, an empty jump can be used by characters like Mario to trick opponents into shielding prematurely, allowing Mario to land and immediately grab or execute a low attack.
Additional Information
- Empty jumps are often used in high-level play to add layers of psychological pressure on the opponent.
- This technique requires precise timing and a deep understanding of the opponent's tendencies and reactions.