Description
In the context of fighting games, 'Drive' refers to a distinctive gameplay mechanic that players can use to perform special moves or abilities. This mechanic often differentiates characters within the game and adds a layer of strategy and depth to the gameplay. Drives can vary significantly from one game to another, providing each title with its own unique flavor and tactical elements. They often require the player to manage a specific resource or gauge, adding a layer of management and timing to their execution. Drives can be offensive, defensive, or utility-based, depending on the design of the game and its characters.
Examples
- In 'BlazBlue: Central Fiction', each character has a distinct Drive ability that sets them apart. For instance, Ragna the Bloodedge's Drive allows him to absorb health from his opponents with each successful hit, adding a risk-reward element to his playstyle.
- In 'Guilty Gear Strive', the Roman Cancel system can be seen as a type of Drive mechanic. It allows players to cancel their current action and reset their position, opening up new combo possibilities and adding a layer of strategy to the timing and execution of moves.
Additional Information
- Drives often require resource management, adding depth to gameplay.
- They can provide unique character identities and strategies within a game.