Description
In the fighting games genre, a double jump refers to the ability of a character to jump a second time while already in the air. This mechanic adds a layer of complexity and strategy, as it can be used to dodge attacks, approach opponents from unexpected angles, and extend aerial combos. Double jumps can often be directed in different directions, providing players with a greater degree of control over their character’s movement. This feature is not universal and varies from game to game, often being reserved for more agile or acrobatic characters. For instance, characters like Chun-Li in Street Fighter or Pit in Super Smash Bros. are known for their ability to execute a double jump, making them more versatile in battle.
Examples
- In the game 'Super Smash Bros. Ultimate', characters like Kirby and Jigglypuff have the ability to perform multiple jumps, including a double jump, which allows them to stay airborne longer and avoid ground-based attacks.
- In 'Guilty Gear', characters like Chipp Zanuff can use a double jump to create unpredictable attack patterns and dodge incoming hits, making him a tricky opponent.
Additional Information
- Double jumps can sometimes be combined with other moves, like glides or air dashes, for even more complex aerial maneuvers.
- Some fighting games limit the use of double jumps to specific characters or require the player to unlock the ability through gameplay.