Description
In the context of fighting games, a disjointed hitbox refers to an attack where the hitbox (the area that can deal damage) is not connected to the character's hurtbox (the area that can receive damage). This means the character can strike an opponent without the risk of being hit back in the same area. These types of hitboxes are often found in characters with weapons or long-range attacks, allowing them to maintain a safe distance while attacking. Disjointed hitboxes can make certain moves particularly powerful, as the attacking character remains less vulnerable during the execution of the move.
Examples
- Marth's sword in Super Smash Bros. series: Marth's sword swings create hitboxes that extend well beyond his body, allowing him to attack safely from a distance.
- Dhalsim's yoga attacks in Street Fighter: Dhalsim can stretch his limbs to hit opponents from afar, with the hitboxes on his extended limbs being disjointed from his main body.
Additional Information
- Disjointed hitboxes are crucial in balancing characters with ranged attacks.
- Players often exploit disjointed hitboxes to control space and pressure opponents safely.