Desync

A situation in fighting games where the state of the game becomes inconsistent between players due to network issues, leading to mismatches in gameplay experience.

Description

In the context of fighting games, 'Desync' refers to a phenomenon where the game state differs between players, usually as a result of network latency or data transmission errors. This results in each player seeing a different version of the game, which can lead to confusion and unfair advantages or disadvantages. For instance, Player A might see their character landing a hit, while Player B’s screen shows them blocking it. Desyncs are particularly frustrating in competitive settings where precise timing and accurate state representation are critical. The issue typically arises in online multiplayer modes and can severely impact the enjoyment and fairness of the game. Developers often implement various netcode strategies to minimize desyncs, but they remain a challenging aspect of online fighting games.

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