Description
Delay-Based Netcode is a networking technique used in online fighting games to manage the latency and ensure synchronized gameplay between players. When players compete online, their varying internet speeds and connection qualities can cause discrepancies in timing and inputs. Delay-Based Netcode addresses this by introducing a fixed delay in input processing. This means that when you press a button, the game waits for a short period before executing the action. The goal is to align the timing of actions for both players, providing a smoother and more consistent experience. While this method can effectively manage minor latency issues, it can also lead to noticeable input lag, which can affect the precision and responsiveness crucial in fighting games. The effectiveness of Delay-Based Netcode largely depends on the quality of the players' internet connections and the distance between them. This approach is often contrasted with rollback netcode, which aims to predict and correct discrepancies rather than delaying inputs.
Examples
- Street Fighter V: This popular fighting game uses Delay-Based Netcode to manage online matches. Players often experience input lag, especially when playing against opponents with poor internet connections, which can affect the gameplay experience.
- Tekken 7: Another well-known fighting game that employs Delay-Based Netcode. The game tries to synchronize actions by delaying inputs, but players sometimes report that it impacts the fluidity and responsiveness of their moves.
Additional Information
- Delay-Based Netcode can be more straightforward to implement compared to other types of netcode, making it a common choice for many fighting games.
- While it can provide a relatively smooth experience under good network conditions, it can become problematic under high latency, leading to a less enjoyable experience for players.