Delay-Based Netcode

A type of network code used in online fighting games where the game delays inputs to synchronize players' actions, compensating for differences in internet connection quality.

Description

Delay-Based Netcode is a networking technique used in online fighting games to manage the latency and ensure synchronized gameplay between players. When players compete online, their varying internet speeds and connection qualities can cause discrepancies in timing and inputs. Delay-Based Netcode addresses this by introducing a fixed delay in input processing. This means that when you press a button, the game waits for a short period before executing the action. The goal is to align the timing of actions for both players, providing a smoother and more consistent experience. While this method can effectively manage minor latency issues, it can also lead to noticeable input lag, which can affect the precision and responsiveness crucial in fighting games. The effectiveness of Delay-Based Netcode largely depends on the quality of the players' internet connections and the distance between them. This approach is often contrasted with rollback netcode, which aims to predict and correct discrepancies rather than delaying inputs.

Examples

Additional Information

References

Back to Home