Description
In the context of fighting games, a 'Deep Hit' is a technique where the player lands an attack at the latest possible moment during the move's active frames. This usually happens when the opponent is very close to the player. By hitting an opponent deeply, players can maximize the frame advantage, allowing for more effective combos and follow-up attacks. This technique is essential for advanced players who want to optimize their gameplay and take full advantage of their character's move set. Deep Hits often require precise timing and a good understanding of the game's mechanics, making them a hallmark of high-level play. They can be used to apply pressure, create openings, or punish opponents who are trying to block or evade.
Examples
- In Street Fighter V, Ryu's crouching medium punch can be used as a Deep Hit to link into a Shoryuken, providing a damaging combo opportunity.
- In Tekken 7, using Kazuya's Electric Wind God Fist as a Deep Hit can lead to a full juggle combo, allowing players to capitalize on the move's frame advantage and juggle properties.
Additional Information
- Deep Hits can vary depending on the character and the specific move used, making them a versatile tool in a player's arsenal.
- Mastering Deep Hits requires practice and a strong sense of timing, as the window for landing these hits is often narrow.