Description
In the fighting games industry, a 'Death Trap' refers to a scenario or a specific set of moves that players can execute to put their opponents in a position where their defeat is nearly guaranteed. These traps usually exploit game mechanics or character abilities to create a situation that is extremely difficult to counter or escape from. Death Traps can be controversial as they may unbalance the game, giving an unfair advantage to players who master them. They can include corner traps, unblockable attacks, or a sequence of moves that leave the opponent with no viable options to defend themselves. While some players may view mastering Death Traps as a skill, others argue that they take away from the competitive fairness of the game.
Examples
- In 'Mortal Kombat 9', Noob Saibot has a corner trap that involves repeated shadow clone strikes, making it nearly impossible for the opponent to escape once trapped.
- In 'Street Fighter II', Guile's Sonic Boom followed by a Flash Kick can create a situation where the opponent is locked in place with very few options to counter, especially if they are cornered.
Additional Information
- Death Traps can lead to discussions about game balance and fairness in competitive play.
- Developers often release patches or updates to address Death Traps to maintain a fair gaming environment.