Description
In fighting games, a Dead Angle is a strategic defensive maneuver that lets a player counter an opponent’s offensive pressure. By sacrificing a portion of their super meter, the player can perform an attack while blocking, effectively turning the tables on their opponent. This tactic is particularly useful for breaking out of situations where a player is being overwhelmed by an opponent's rapid succession of attacks. The Dead Angle move is riskier than a standard block but can create opportunities for a counter-attack, making it a vital tool in a player's defensive arsenal. Understanding when and how to use Dead Angles can significantly enhance a player's ability to maintain control in a match.
Examples
- In Guilty Gear Xrd, players can execute a Dead Angle Attack by pressing forward and two attack buttons while blocking. This move costs 50% of the player's tension gauge and can help break an opponent's combo.
- In BlazBlue: Central Fiction, the Dead Angle Attack is performed by pressing forward and the Barrier button while blocking. It uses 50 Heat and can be a game-changer in tight situations where the player is under heavy pressure.
Additional Information
- Dead Angle Attacks are typically high-risk, high-reward maneuvers, and improper use can leave the player vulnerable.
- Mastering Dead Angles involves understanding the timing and positioning of both the player's and the opponent's actions.