Description
In fighting games, 'Danger Time' is a unique mechanic that heightens the intensity of a match by significantly increasing the stakes for both players. When Danger Time is activated, typically through specific in-game conditions such as simultaneous attacks or certain critical moments, the damage output for all attacks is amplified, and the game often enters a slow-motion effect to emphasize the heightened tension. This mechanic aims to add an extra layer of excitement and unpredictability, encouraging players to take more risks for potentially greater rewards. Danger Time can turn the tide of a match, making it a thrilling experience for both the players and the audience.
Examples
- In 'Guilty Gear Xrd,' Danger Time is triggered when both players' attacks clash simultaneously. During this period, all attacks deal increased damage, and the screen adopts a dramatic visual effect to indicate the heightened stakes.
- In 'BlazBlue: Central Fiction,' a similar mechanic called 'Active Flow' increases the damage and rewards for aggressive play, though it doesn't necessarily require simultaneous attacks like Danger Time in 'Guilty Gear.'
Additional Information
- Danger Time is designed to prevent matches from becoming too defensive, encouraging a more aggressive playstyle.
- This mechanic is known for creating memorable moments in competitive play, as the increased damage can quickly turn the tables in a match.