Damage Scaling (proration)

A mechanic in fighting games that reduces the damage of successive attacks in a combo.

Description

Damage Scaling, also known as proration, is a game mechanic used in fighting games to ensure balance and fairness. When a player lands a series of hits consecutively, each subsequent hit deals less damage than it normally would. This prevents overly long combos from being too powerful and encourages strategic play. Damage scaling is calculated based on various factors such as the length of the combo, the specific moves used, and the game's unique scaling system. By incorporating this mechanic, developers can make sure that no single combo can dominate the match, ensuring a more balanced and competitive experience for players.

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Additional Information

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