Description
Damage Scaling, also known as proration, is a game mechanic used in fighting games to ensure balance and fairness. When a player lands a series of hits consecutively, each subsequent hit deals less damage than it normally would. This prevents overly long combos from being too powerful and encourages strategic play. Damage scaling is calculated based on various factors such as the length of the combo, the specific moves used, and the game's unique scaling system. By incorporating this mechanic, developers can make sure that no single combo can dominate the match, ensuring a more balanced and competitive experience for players.
Examples
- In 'Street Fighter V', each hit in a combo reduces the damage of the next hit, ensuring that no single combo can end the match instantly.
- In 'Tekken 7', damage scaling becomes more pronounced as the combo length increases, making it crucial for players to decide between short, high-impact combos or longer, less damaging ones.
Additional Information
- Damage scaling encourages players to be more creative with their combos rather than relying on a single powerful sequence.
- Understanding the damage scaling mechanics of a game can give players a strategic edge.