Damage Scaling

A game mechanic in fighting games that reduces the damage of successive hits in a combo.

Description

Damage scaling is a balancing mechanism in fighting games designed to prevent overly powerful combos from being too dominant. When a player lands a series of consecutive attacks (a combo), the damage inflicted by each subsequent hit is reduced progressively. This ensures that no single combo can deplete an opponent's health bar too quickly, promoting strategic play and giving the opposing player a fair chance to counter or defend. The exact formula for damage scaling can vary between games, with some reducing damage more aggressively than others. Overall, damage scaling maintains fairness and encourages players to explore a variety of moves and strategies, rather than relying on a few high-damage combos.

Examples

Additional Information

References

Back to Home