Damage Over Time (DOT)

A game mechanic in fighting games where a character continuously loses health over a period of time rather than all at once.

Description

In the fighting games industry, Damage Over Time (DOT) refers to a specific type of attack or effect that causes a character to steadily lose health over a set duration. Unlike immediate damage inflicted by a single hit or combo, DOT effects are designed to deplete a character's health gradually. This can add a strategic layer to gameplay, forcing opponents to alter their tactics and possibly adopt defensive measures. DOT effects can be initiated through various means, such as special moves, status ailments, or environmental hazards within the game. These effects often require the player to manage their character's health more carefully and can be a deciding factor in the outcome of a match.

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Additional Information

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