Description
In the fighting games community, the term 'Cowardcopter' refers to a player who excessively uses jumping or aerial maneuvers to evade attacks and avoid engaging in close combat. This tactic is often seen as a way to frustrate opponents and run down the game clock. While jumping can be a legitimate strategy to create openings or escape dangerous situations, overusing it to avoid fighting altogether is generally frowned upon. 'Cowardcopter' players are often criticized for relying on this tactic as it can lead to less exciting and more drawn-out matches. The term combines 'coward' and 'helicopter,' humorously suggesting that the player is flying around the arena to dodge conflict.
Examples
- In Street Fighter V, a player continuously jumps backwards across the screen to avoid Ryu's fireballs and Hadoukens, making it difficult for the opponent to land any hits.
- During a match in Super Smash Bros. Ultimate, a player controlling Kirby repeatedly jumps to the top of the stage to avoid combat, waiting for the opponent to make a mistake and then counter-attacking.
Additional Information
- Often seen in online matches where players aim to frustrate opponents into making errors.
- Can be countered by characters with strong anti-air moves or by reading the opponent's jump patterns.