Description
In fighting games, the 'corner' refers to the situation where a player is pushed to the edge of the stage or arena, significantly limiting their movement options. Being in the corner is generally disadvantageous because the confined space makes it easier for the opponent to apply pressure, execute combos, and control the pace of the match. Players in this position often have fewer escape routes and are more susceptible to attacks, making it a critical aspect of defensive and offensive strategies. Corner pressure is a common tactic used by skilled players to dominate their opponents by limiting their options and forcing mistakes.
Examples
- In Street Fighter V, Ryu can use his Hadouken to push his opponent into the corner, then follow up with a series of close-range attacks to maintain pressure.
- In Mortal Kombat 11, Scorpion can use his teleportation move to quickly switch sides and trap his opponent in the corner, making it difficult for them to escape his relentless assault.
Additional Information
- Being trapped in the corner often requires players to use advanced defensive techniques to escape.
- Corner pressure can turn the tide of a match, making it a focal point in high-level play.