Conditioning

A strategy in fighting games where a player influences their opponent's behavior through repeated actions, leading them to expect and react to specific patterns.

Description

In the context of fighting games, conditioning is a psychological tactic where a player repeatedly performs certain actions to create a predictable response from their opponent. By 'training' their opponent to expect these actions, the player can later exploit this predictability to gain an advantage. For example, a player might frequently use low attacks to prompt their opponent to block low. Once the opponent is conditioned to always block low, the player can then surprise them with a high attack or a throw. Conditioning requires a deep understanding of both the game mechanics and the opponent's tendencies, making it an advanced but highly effective strategy. It plays a crucial role in the mind games that often decide the outcome of high-level matches.

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