Description
In the context of fighting games, conditioning is a psychological tactic where a player repeatedly performs certain actions to create a predictable response from their opponent. By 'training' their opponent to expect these actions, the player can later exploit this predictability to gain an advantage. For example, a player might frequently use low attacks to prompt their opponent to block low. Once the opponent is conditioned to always block low, the player can then surprise them with a high attack or a throw. Conditioning requires a deep understanding of both the game mechanics and the opponent's tendencies, making it an advanced but highly effective strategy. It plays a crucial role in the mind games that often decide the outcome of high-level matches.
Examples
- In Street Fighter V, a player repeatedly uses a low kick to condition their opponent to block low. Later, they switch to a high attack or a throw to catch their opponent off guard.
- In Tekken 7, a player might constantly use quick jabs to condition their opponent to expect a fast-paced attack. When the opponent starts to anticipate and react to these jabs, the player can then use slower, more powerful moves to break through their defense.
Additional Information
- Conditioning is not just about the actions you take but also about observing and understanding your opponent's reactions.
- Effective conditioning requires adaptability, as players must be able to change their strategy if the opponent starts to catch on.