Description
In the realm of fighting games, a Command Throw is a special move that requires a precise combination of directional inputs and button presses to execute. Unlike regular throws that can usually be performed by simply pressing a throw button when close to an opponent, Command Throws are harder to perform but come with greater benefits such as increased damage or special effects. They often cannot be teched out of, meaning the opponent can't escape them once they are initiated, making them a valuable tool in a player's arsenal. Command Throws can vary widely between characters and games, adding depth and diversity to gameplay strategies. These moves often serve to keep opponents on their toes, forcing them to be more cautious in their approach and defense.
Examples
- In 'Street Fighter V,' Zangief's 'Spinning Pile Driver' is a command throw that deals significant damage and requires a 360-degree joystick motion plus a punch button.
- In 'Guilty Gear Strive,' Potemkin's 'Potemkin Buster' is a devastating command throw that requires a half-circle back motion followed by a forward and heavy slash button, making it a cornerstone of his offensive strategy.
Additional Information
- Command Throws are generally unblockable but can often be avoided by jumping or using invincible moves.
- They are a key part of many grappler characters' toolkits, adding a layer of fear and respect in close-range combat.