Description
In the context of fighting games, a Command Normal is a specific type of move that extends beyond the basic punch or kick. These moves are performed by pressing a directional input along with an attack button. Unlike special moves, command normals do not require complex input sequences but offer more varied options than standard attacks. They often serve as essential tools for creating combos, controlling space, or countering opponents. Command Normals can vary widely between different characters and games, making them a critical part of mastering any fighter's toolkit. They can introduce unique properties like increased range, different hitboxes, or altered recovery times.
Examples
- In 'Street Fighter V', Ryu's forward+medium punch (→ + MP) is a command normal that serves as an effective poke with good range.
- In 'Tekken 7', Kazuya's down+forward+2 (↘ + 2) is a powerful command normal that can launch opponents for a combo.
Additional Information
- Command Normals are often used to start or extend combos, giving players more strategic options.
- Learning a character's Command Normals can significantly improve your gameplay by providing more versatile attack patterns.