Description
In the context of fighting games, a Command Dash is a unique maneuver that permits a character to swiftly traverse the stage, either advancing or retreating, without engaging in a traditional walk or run. Activated by a specific combination of inputs, this move can be instrumental in closing the gap between opponents, escaping dangerous situations, or setting up for a subsequent attack. Unlike regular dashes, which are typically accessible to all characters through basic directional inputs, Command Dashes are often character-specific and can come with additional properties like invincibility frames or the ability to pass through projectiles. The strategic use of a Command Dash can significantly alter the flow of a match, providing opportunities for surprise attacks or evasive maneuvers.
Examples
- In Street Fighter V, the character Ibuki has a Command Dash known as 'Kasumi Gake,' which allows her to rapidly move forward or backward, setting up mix-ups or dodging attacks.
- In Tekken 7, the character Lars Alexandersson possesses a Command Dash called 'Silent Entry,' enabling him to close the distance quickly and continue his offensive pressure with follow-up moves.
Additional Information
- Command Dashes often require precise timing and practice to use effectively in high-level play.
- These moves can vary significantly between different characters and games, offering diverse tactical options.