Description
In the context of fighting games, a 'Clash Frame' occurs when two opposing attacks meet at the same moment, resulting in a unique scenario where neither character is damaged or interrupted. This interaction is designed to add a layer of strategy, as players must anticipate and react to these clashes. The occurrence of clash frames can vary based on the game mechanics and the specific moves used by the characters. It often leads to a reset in the action, allowing both players to reassess their strategies and potentially leading to a more dynamic and unpredictable gameplay experience. Clash frames can be a testament to a player's timing and understanding of their character, as well as their opponent's moves.
Examples
- In 'Dragon Ball FighterZ', clash frames often occur when two characters perform their light attacks simultaneously, resulting in both players being pushed back slightly without taking damage.
- In 'Guilty Gear Strive', clash frames can happen when two characters' attacks with similar hitboxes connect at the same time, leading to a brief pause in the action where both players have a chance to rethink their next move.
Additional Information
- Clash frames are designed to make the game more exciting and unpredictable.
- Understanding clash frames can give players a strategic advantage in high-level play.