Description
In the realm of fighting games, a 'Check' is a tactical maneuver aimed at forcing an opponent into a defensive stance or causing them to react in a predictable manner. This strategy is employed to control the flow of the match and create opportunities for further attacks. By applying pressure through specific moves, players can limit their opponent's options, making them more susceptible to mistakes or making it easier to predict their next move. Checks can vary widely depending on the game and characters involved, but the goal remains the same: to gain a strategic advantage by keeping the opponent on the defensive. Efficient use of checks requires a good understanding of the game's mechanics, the opponent's tendencies, and precise execution.
Examples
- In 'Street Fighter V,' Ryu uses a quick jab to check an opponent's advance, forcing them to block and stopping their momentum.
- In 'Mortal Kombat 11,' Scorpion uses a spear throw to check an opponent from a distance, making them think twice about closing in.
Additional Information
- Checks are often used to maintain control of the match and dictate the pace.
- Effective checks can lead to creating openings for more significant, high-damage combos.