Description
The term 'cheap' in the context of fighting games is often used to describe actions that give players an unfair advantage, making the game less enjoyable for their opponents. This could include repetitive use of a particular move that is hard to block, exploitative strategies that take advantage of game mechanics, or characters that are considered overpowered (OP). The concept of 'cheapness' is subjective and can vary from player to player. Some may argue that using all available tactics is part of the game, while others believe that reliance on such methods diminishes the competitive integrity and fun of the game. The debate around what constitutes 'cheap' play is ongoing, and it is a common topic in gaming communities and forums.
Examples
- Using Zangief's spinning piledriver in Street Fighter II repeatedly to corner opponents with little chance for them to escape.
- Spamming projectiles with Deathstroke in Injustice: Gods Among Us, making it extremely difficult for opponents to approach and engage in close combat.
Additional Information
- The perception of 'cheap' tactics can evolve as games are updated and balance patches are implemented.
- Professional players often adapt to 'cheap' strategies by developing counter-strategies, showcasing the depth of competitive play.