Description
Charge moves are a type of special attack in fighting games that involve holding a directional input, usually backward or downward, for a brief duration before pressing another direction and a button to execute the move. These moves often balance power and utility, rewarding players who can master the timing and positioning required to perform them effectively. Charge moves add a strategic layer to gameplay, as players need to anticipate their opponents' actions while maintaining the required input to unleash their attack. This mechanic is designed to prevent spamming of powerful moves and encourage thoughtful play.
Examples
- Guile's Sonic Boom in Street Fighter: To perform this move, the player holds the joystick back for about two seconds and then pushes it forward while pressing a punch button. The Sonic Boom is a fast-moving projectile that can be used to control space and pressure opponents.
- Blanka's Rolling Attack in Street Fighter: The player holds down the joystick for two seconds and then pushes it up while pressing a punch button. This move sends Blanka rolling towards the opponent at high speed, dealing damage on contact.
Additional Information
- Charge moves often require precise timing and positioning, making them challenging but rewarding to use effectively.
- These moves are designed to add a layer of strategy to gameplay, as players must balance defense and offense while maintaining the charge input.