Charge

A mechanic in fighting games where a player holds a directional input for a set amount of time before executing a special move.

Description

In fighting games, a 'Charge' mechanic requires the player to hold a directional input, such as back or down, for a specific duration before performing a special attack. This adds a strategic layer as players must anticipate their opponent's actions while preparing their own. The charge time varies depending on the game and move, but it typically lasts around a second. This mechanic balances powerful moves by requiring forethought and precision, preventing spam. Characters designed around this mechanic often have strong defensive or counter-attacks, rewarding players for their timing and patience.

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Additional Information

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