Description
In the context of fighting games, a 'Catch Throw' refers to a special type of move where one character grabs another, often leading to a sequence of additional attacks or a powerful finishing move. Unlike standard throws, which typically result in immediate damage and separation, catch throws usually involve a series of animations where the attacking character maintains control over the opponent for a short period. This allows for more strategic play, enabling players to set up combos, mix-ups, or even mind games. Catch throws can be a game-changer in high-level play, offering opportunities to turn the tide of battle or secure a decisive victory. They often require precise timing and positioning, making them a skillful addition to a player's arsenal.
Examples
- In 'Street Fighter V', Zangief has a catch throw called 'Cyclone Lariat,' where he grabs the opponent and spins them around, leading to a damaging piledriver.
- In 'Tekken 7', King has a variety of catch throws like the 'Giant Swing,' where he grabs and spins the opponent, throwing them across the stage for significant damage.
Additional Information
- Catch throws can often be countered or escaped with the right timing, adding a layer of strategy.
- They are typically executed using specific button combinations, varying from game to game.