Cancel

The act of interrupting an ongoing action or move to transition into another move or action.

Description

In the context of fighting games, 'cancel' refers to the technique where a player interrupts an ongoing action or move to transition into another move or action. This is often used strategically to extend combos, create openings, or avoid being punished by the opponent. The ability to cancel moves can vary from game to game, with some allowing only specific moves to be canceled, while others might provide more freedom. Mastering cancels is essential for high-level play, as it allows players to execute more complex and damaging sequences of attacks. Cancels can also be used defensively to escape situations where the player might be vulnerable. Understanding the mechanics and timing of cancels can significantly enhance a player's effectiveness and adaptability during a match.

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