Buffering

Buffering in fighting games refers to the technique of inputting commands during the animation frames of another move, allowing the next move to come out immediately after the current move's animation ends.

Description

Buffering is a critical technique in fighting games that allows players to input commands ahead of time, ensuring that their next move is executed at the earliest possible moment. This technique helps in maintaining a fluid and continuous attack sequence, making it harder for opponents to find openings for a counter-attack. For instance, while a character is performing a punch, a player can input the command for a special move. As soon as the punch animation finishes, the special move will be executed without delay. This preemptive inputting is essential for executing complex combos and maintaining pressure on the opponent.

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Additional Information

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