Description
Buffering is a critical technique in fighting games that allows players to input commands ahead of time, ensuring that their next move is executed at the earliest possible moment. This technique helps in maintaining a fluid and continuous attack sequence, making it harder for opponents to find openings for a counter-attack. For instance, while a character is performing a punch, a player can input the command for a special move. As soon as the punch animation finishes, the special move will be executed without delay. This preemptive inputting is essential for executing complex combos and maintaining pressure on the opponent.
Examples
- In 'Street Fighter V', players often buffer a Dragon Punch (Shoryuken) input during the recovery frames of a jab to quickly counter an opponent's attack.
- In 'Tekken 7', players might buffer a throw command during the last few frames of a jab to seamlessly transition into a throw, catching the opponent off guard.
Additional Information
- Buffering can be used to perform more complex and uninterrupted combos, enhancing a player's offensive capabilities.
- Mastering buffering requires practice and precise timing, as incorrect inputs can leave a player vulnerable.