Description
Buffered attacks are a critical aspect of higher-level play in fighting games. This technique involves inputting the command for a subsequent move while the current move is still in its animation phase. By doing this, players can string together attacks more seamlessly, making their gameplay more fluid and efficient. The buffer system ensures that the game registers the next move as soon as the character is able to perform it, which is crucial for executing combos and maintaining pressure on the opponent. Mastering buffered attacks can significantly enhance a player's ability to react quickly and maintain an offensive edge, as it minimizes the downtime between moves and reduces the chances of leaving oneself open to counterattacks.
Examples
- In 'Street Fighter V', players often buffer their special moves during normal attacks to create powerful combos. For example, inputting a Hadouken motion during Ryu's punch animation ensures the fireball is launched immediately after the punch lands.
- In 'Tekken 7', buffering is vital for executing complex juggle combos. A player might input the command for a follow-up move while their character is still in the animation of an initial launcher, ensuring the combo continues smoothly.
Additional Information
- Buffered attacks help in executing frame-perfect moves, which are crucial in competitive play.
- Understanding the buffer window of each game is essential, as it can vary significantly across different titles.