Description
In the context of fighting games, a buffer is a mechanic that enables players to input commands slightly ahead of time, which the game then executes at the appropriate moment. This system is crucial for performing intricate combos and techniques that require precise timing. By allowing players to queue up their next move, the buffer reduces the need for perfect input timing, making the experience more accessible and fluid. This feature is especially beneficial during high-pressure moments in matches, where the margin for error is minimal. It aids in executing special moves, combos, and defensive maneuvers, ensuring that a player’s intent is accurately reflected on screen.
Examples
- Street Fighter V: In this game, players can buffer a special move during normal attacks. For instance, inputting a Shoryuken command during the animation of a punch ensures the Shoryuken executes immediately after the punch lands.
- Tekken 7: Players can buffer throws while performing certain moves. If a player executes a throw command during an attack animation, the throw will happen as soon as the attack animation finishes, making it harder for opponents to react.
Additional Information
- Buffers help new players by reducing the need for perfect timing, making the game more approachable.
- Advanced players use buffering to string together long, complex combos that would be nearly impossible to perform with raw inputs.