Description
In the realm of fighting games, 'Bound' refers to a specific mechanic where a character, after being struck by a particular move, is rendered temporarily immobile or 'ground-bounced'. This state provides the attacking player an opportunity to extend their combo with additional hits. The concept of Bound adds a layer of strategy to gameplay, as players must decide the optimal moments to use such moves to maximize damage or to set up for further attack sequences. The mechanic encourages creativity and deepens the combat system by offering varied combo routes and opportunities for punishing opponents. Understanding and mastering the Bound mechanic can be crucial for players aiming to elevate their game and outmaneuver their opponents.
Examples
- Tekken 6: In 'Tekken 6', the Bound mechanic was introduced, allowing players to slam their opponents to the ground, bouncing them back up for extended combos. For instance, after landing a mid-air juggle, players could use a specific move to Bound the opponent, continuing the combo for significant damage.
- Dead or Alive 5: The Bound mechanic in 'Dead or Alive 5' lets players perform moves that slam their opponents to the ground, creating opportunities for additional attacks. For example, after a launcher, players could use a Bound move to keep the opponent airborne longer, chaining into more hits.
Additional Information
- Bound mechanics often vary between games, offering unique combo possibilities and strategies.
- Mastering Bound moves requires practice and understanding of each character's specific moveset and timing.