Description
In fighting games, 'Blockstop' refers to the short period during which the game pauses slightly when a character blocks an attack. This pause allows players to register the block and plan their next move accordingly. It is a crucial aspect of the game's mechanics, as it provides a window for both the defender and the attacker to think strategically. The defender can decide whether to counter-attack, perform a defensive maneuver, or continue blocking, while the attacker can consider whether to continue their offensive or retreat. Blockstop enhances the tactical depth of fighting games, making it not just a test of reflexes but also of strategy and timing.
Examples
- In 'Street Fighter V', when Ryu blocks Ken's Hadouken, there is a noticeable pause, giving Ryu's player a moment to decide the next move.
- In 'Tekken 7', when Jin blocks a punch from Kazuya, the game momentarily halts, allowing Jin's player to either counter with a move or maintain a defensive stance.
Additional Information
- Blockstop duration can vary between different fighting games and even between different moves within the same game.
- Understanding and utilizing Blockstop effectively can significantly improve a player's defensive and offensive strategies.