Description
In fighting games, 'Block Stun' refers to the temporary state a character enters after successfully blocking an opponent's attack. During this period, the defending character is rendered immobile and cannot execute any moves, including attacks or movement, until the block stun duration ends. The length of block stun can vary depending on the strength and type of the attack that was blocked. This mechanic is crucial as it impacts the flow of the game, dictating when a player can counter-attack or escape. Managing block stun is an essential skill for both offensive and defensive strategies, as it determines the window of opportunity for follow-up actions or punishments.
Examples
- In 'Street Fighter V', if Ryu blocks Chun-Li's heavy punch, he will be in block stun for a certain number of frames, unable to retaliate until the block stun ends.
- In 'Mortal Kombat 11', when a player blocks Scorpion's spear attack, they enter block stun, which prevents them from immediately countering until the block stun period is over.
Additional Information
- Block stun duration can vary significantly between different games and even between different characters within the same game.
- Understanding block stun is critical for developing advanced tactics like frame traps and punishes.