Description
In fighting games, blocking or guarding is a fundamental defensive maneuver where a player uses their character to mitigate or completely avoid incoming damage from their opponent's attacks. This is typically achieved by holding back on the directional pad or joystick, or by pressing specific buttons depending on the game. Blocking can usually reduce damage significantly or nullify it entirely, though some games differentiate between high and low blocks, requiring the player to anticipate the type of attack and respond accordingly. Guarding effectively requires timing, prediction, and an understanding of the opponent's attack patterns. Mastery of blocking is essential for players to survive and counterattack, making it a critical skill in competitive play.
Examples
- In 'Street Fighter V', players can block high attacks by holding back and low attacks by holding back and down on the joystick. Blocking nullifies most damage but can still leave the player vulnerable to throws.
- In 'Mortal Kombat 11', blocking is achieved by holding a dedicated block button. This reduces incoming damage but depletes the player's stamina meter, preventing them from blocking indefinitely.
Additional Information
- Different games have unique blocking mechanics, such as parrying in 'Street Fighter III' or Just Defend in 'Garou: Mark of the Wolves'.
- Some games feature guard breaks or unblockable attacks designed to counter excessive blocking and maintain game balance.