Description
In the fighting games industry, 'Block' refers to a fundamental defensive maneuver where a player uses their character to neutralize or reduce the damage from an opponent's incoming attack. By holding back on the directional pad or stick, or sometimes pressing a specific button, the character assumes a defensive stance. This action is crucial for managing an opponent's offensive pressure, strategically creating opportunities for counterattacks, and maintaining a balanced gameplay experience. Effective blocking requires anticipation, timing, and understanding of the opponent's attack patterns, making it a skill that separates novice players from seasoned veterans. While blocking prevents damage from regular attacks, it may still leave the player vulnerable to certain special moves, throws, or unblockable attacks, adding layers of complexity to defensive strategies.
Examples
- In 'Street Fighter V', players can block by holding the back direction on the joystick or directional pad. Blocking high can defend against most standing and jumping attacks, while crouch blocking (holding down-back) is used to defend against low attacks.
- In 'Tekken 7', blocking is similarly straightforward but also includes a 'just frame' block known as a 'perfect block', where timing the block at the precise moment of an attack negates damage and sets up a counterattack opportunity.
Additional Information
- Consistent blocking can lead to 'chip damage' where small amounts of damage are still taken from special moves.
- Mastering block mechanics is essential for higher-level play as it allows players to manage and mitigate the risks associated with aggressive opponents.