Description
In the fighting games industry, a 'Beam' refers to a specific kind of attack that involves a character projecting a continuous stream or line of energy, light, or other force. These attacks are typically used to control the battlefield by covering a wide area and can deal significant damage over time. Beams can vary in size, duration, and strength, and are often a key component of a character's offensive strategy. For instance, beams can be used to punish opponents from a distance, break through defenses, or even disrupt the opponent's movements. The visual and auditory effects of beams also make them some of the most dramatic and memorable attacks in fighting games.
Examples
- Ryu's Hadouken in 'Street Fighter': While not a continuous beam, this energy projectile can be used to control space and pressure opponents from a distance.
- Frieza's Death Beam in 'Dragon Ball FighterZ': A quick, piercing beam that can hit opponents from across the screen, dealing significant damage and maintaining Frieza's dominance in long-range combat.
Additional Information
- Beams often require precise timing and positioning to maximize their effectiveness.
- They can be countered or avoided by characters with high mobility or specific defensive moves.