Description
In the realm of fighting games, 'baiting' refers to a tactical maneuver where a player deliberately provokes or lures their opponent into performing a specific action, such as an attack or a defensive move. This is done with the intention of capitalizing on the opponent's reaction, often leading to a counterattack or a punishing move. The essence of baiting lies in psychological warfare; understanding and predicting the opponent's habits and tendencies. By creating scenarios where the opponent feels compelled to act, the player who baits can maintain control of the match tempo, forcing errors and opening up opportunities for significant damage or advantageous positioning.
Examples
- In 'Street Fighter V,' a player may use a series of light jabs to provoke their opponent into attempting a counterattack. When the opponent takes the bait and tries to strike, the player can then use a powerful move like a Shoryuken to punish the attempt.
- In 'Tekken 7,' a player might repeatedly use a backdash to lure their opponent into whiffing an attack. Once the opponent misses, the player can quickly close the distance and execute a combo for substantial damage.
Additional Information
- Baiting is not just about tricking the opponent; it's also about reading their patterns and tendencies.
- Successful baiting often requires a deep understanding of both your character's moves and the opponent's character's capabilities.