Description
In fighting games, the term 'Back Turn' refers to a situation where a character ends up facing away from their opponent. This can happen due to specific moves, attacks, or game mechanics that force the character to turn their back. Being in a Back Turn state is often disadvantageous because it limits the character's ability to block incoming attacks and reduces the available move set. Players need to quickly react to either turn around or use specific moves that can be executed while their character is facing away. Some games even include unique moves or special mechanics that can only be performed in a Back Turn state, adding a layer of complexity and strategy.
Examples
- In 'Tekken 7', characters like Lei Wulong have stances that can turn their back to the opponent. These stances offer unique moves but also make the character vulnerable to attacks.
- In 'Street Fighter V', certain attacks or throws can leave a character in a Back Turn state. Players often use these moments to set up complex mix-ups or to catch their opponent off guard.
Additional Information
- Some characters have moves that automatically turn them around to face the opponent, helping mitigate the risk of being in a Back Turn state.
- Games like 'Virtua Fighter' include specific strategies and move sets designed for fighting while in a Back Turn state.