Description
In the fighting games industry, an Auto-Double is a mechanic designed to simplify combo execution for players. When a player successfully lands an initial hit, the game automatically triggers a second attack without requiring additional input from the player. This feature can help beginners to perform more complex combos and can also speed up the pace of the game by reducing the number of inputs needed for a series of attacks. Auto-Doubles can vary in strength and speed, and are often less powerful than manual combo sequences. They are designed to lower the skill barrier, making fighting games more accessible to newcomers while still offering depth for advanced players who can combine Auto-Doubles with manual inputs for even more devastating combos.
Examples
- In 'Killer Instinct', Auto-Doubles are a key part of the combo system. Once a player lands an opener move, the game automatically adds follow-up attacks, making it easier to string together long combos.
- In 'Dragon Ball FighterZ', certain auto-combo sequences activate when players repeatedly press the light attack button. The game performs a series of attacks that can end in a special move, offering a visually impressive and effective combo with minimal input.
Additional Information
- Auto-Doubles can make fighting games more inviting for new players, helping them to understand the flow of combat without needing extensive practice.
- Experienced players can use Auto-Doubles strategically, mixing them with manual inputs to create unpredictable and powerful attack combinations.