Auto-Double

A mechanic in fighting games where a character automatically follows up an initial attack with a second, usually weaker, attack.

Description

In the fighting games industry, an Auto-Double is a mechanic designed to simplify combo execution for players. When a player successfully lands an initial hit, the game automatically triggers a second attack without requiring additional input from the player. This feature can help beginners to perform more complex combos and can also speed up the pace of the game by reducing the number of inputs needed for a series of attacks. Auto-Doubles can vary in strength and speed, and are often less powerful than manual combo sequences. They are designed to lower the skill barrier, making fighting games more accessible to newcomers while still offering depth for advanced players who can combine Auto-Doubles with manual inputs for even more devastating combos.

Examples

Additional Information

References

Back to Home