Description
In fighting games, Auto-Correct is a feature that helps players by automatically adjusting the direction of their character's attacks to face the opponent, even if the opponent has moved to the other side. This can be particularly useful in fast-paced matches where quick directional changes are common. The primary goal of Auto-Correct is to make the gameplay experience smoother and more intuitive, reducing the likelihood of missed attacks due to quick positional changes by the opponent. This feature is especially beneficial for newer players who may struggle with precise directional inputs, but it also adds a layer of strategy for advanced players who might exploit this mechanic to their advantage.
Examples
- In Street Fighter V, if Ryu is performing a dragon punch and the opponent jumps over him, the game might auto-correct Ryu's punch to face the opposite direction, ensuring he still hits the opponent.
- In Tekken 7, when a character is executing a move and the opponent sidesteps or switches sides during the animation, the move might auto-correct to follow the opponent, increasing the move's effectiveness.
Additional Information
- Auto-Correct can sometimes lead to unexpected results, requiring players to adapt their strategies.
- Some players may view Auto-Correct as a crutch, while others see it as a helpful tool for maintaining the flow of the game.