Description
In the context of fighting games, the term 'Attack Height' refers to the vertical level at which a character's attack makes contact with an opponent. This can be categorized into high, mid, and low attacks. High attacks typically target the upper body or head, mid attacks strike the torso, and low attacks aim for the legs or feet. Understanding attack heights is crucial for both offensive and defensive strategies, as it affects how attacks can be blocked or avoided. For instance, a high attack can be ducked under, while a low attack can be blocked only by crouching. Players must recognize and anticipate the attack height to effectively defend against their opponent's moves.
Examples
- Ryu's Hadouken in Street Fighter V: This is a mid-height projectile attack that travels horizontally across the screen, making it essential to block while standing.
- Sub-Zero's Slide in Mortal Kombat 11: This is a low-height attack that hits the opponent's legs, requiring the opponent to crouch-block to defend against it.
Additional Information
- Attack heights can vary between different games and even different characters within the same game.
- Some moves can change their attack height depending on the distance from the opponent or specific game mechanics.