Description
In the realm of fighting games, an Assist is a strategic feature that allows players to summon a secondary character to the battlefield for a brief moment to perform a predefined action or attack. This mechanic is often utilized to extend combo sequences, apply pressure to the opponent, or set up advantageous situations. The secondary character, known as the 'Assist character,' appears on screen momentarily and then retreats, leaving the primary character to continue the fight. Assists add a layer of depth to gameplay by enabling more complex strategies and team dynamics, as players must carefully choose when and how to use them. It requires timing, precision, and an understanding of both the primary and assist characters' capabilities to maximize their effectiveness.
Examples
- In 'Marvel vs. Capcom 3,' players can call upon characters like Iron Man to shoot a Unibeam, providing cover fire while the primary character moves in for an attack.
- In 'Dragon Ball FighterZ,' players might use Goku's Kamehameha assist to maintain pressure on the opponent while transitioning into a high-damage combo.
Additional Information
- Effective use of Assists can create openings and extend combos that wouldn't be possible with a single character.
- Each game may have different cooldowns and limitations on how often Assists can be used, adding a layer of strategy to their implementation.